Get MAC address in message box using c#. Rate this: Please Sign up or sign in to vote. See more: C#3.5. How can i get my pc's MAC address using c#? I want to print my MAC address in message box. Please help me. String mac = ' '; foreach (NetworkInterface nic in NetworkInterface.GetAllNetworkInterfaces). I have the things installed on my Unity project, but I need to know if I am able to send push notifications to a stand alone desktop (windows or mac) application running Unity. I know that the realtime database says it is for IOS / Android only but I have personally gotten it to work on a desktop app like what I am making now.
About the App
Install the App
Done! You can now use Unity.
Similar Software for Mac
I have recently made this simple enamy ai script for chasing enemies in my game. It worked fine with Mac Pc and Linex platform, but now I am now developing for IOS. Can Sombody please rewrite this correctly. i run into these errers :
Assets/AdvancedAI.js(27,22): BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(34,22): BCE0051: Operator '>' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(39,22): BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(44,27): BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.
Assets/AdvancedAI.js(61,9): BCE0005: Unknown identifier: 'moveDirection'.
Assets/AdvancedAI.js(62,9): BCE0005: Unknown identifier: 'moveDirection'.
Assets/AdvancedAI.js(64,9): BCE0005: Unknown identifier: 'moveDirection'.
Assets/AdvancedAI.js(65,25): BCE0005: Unknown identifier: 'moveDirection'.
Here is the Script :
var Distance; var Target : Transform; var lookAtDistance = 25.0; var chaseRange = 15.0; var attackRange = 1.5; var moveSpeed = 5.0; var Damping = 6.0; var attackRepeatTime = 1;
var TheDammage = 40;
private var attackTime : float;
var controller : CharacterController; var gravity : float = 20.0; private var MoveDirection : Vector3 = Vector3.zero;
function Start () { attackTime = Time.time; }
function Update () { Distance = Vector3.Distance(Target.position, transform.position);
}
function lookAt () { renderer.material.color = Color.yellow; var rotation = Quaternion.LookRotation(Target.position - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Damping); }
function chase () { renderer.material.color = Color.red;
}
function attack () { if (Time.time > attackTime) { Target.SendMessage('ApplyDammage', TheDammage); Debug.Log('The Enemy Has Attacked'); attackTime = Time.time + attackRepeatTime; } }
function ApplyDammage () { chaseRange += 30; moveSpeed += 2; lookAtDistance += 40; }
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |